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Three Apps, One Journey: Meet Eyezenith, ATB Games, and ATB Special Education

Today is a very special day for me. I am sharing three apps I have been building for years — apps born from a vision I have nurtured day and night: Eyezenith, ATB Games, and ATB Special Education. They bring together everything I have accumulated in neuroscience, artificial intelligence, and education, and they are designed to support reading development and everyday cognitive wellness — for learners building reading skills, and for adults looking after their own focus and stress.

These three apps are not a random bundle. Each one takes on a distinct need: ATB Games prepares the cognitive ground, ATB Special Education builds structured reading skills, and Eyezenith looks after everyday cognitive wellness.


Eyezenith — A Daily Cognitive Wellness Companion

Eyezenith is a daily cognitive wellness companion for adults. It is not a medical device, it does not screen for or detect any condition, and it is not intended for children.

For adults: a daily reading you can compare

Eyezenith is a wellness app for adults. It uses the front camera to take a short daily reading of four signals — stress, focus, fatigue and steadiness — and gives you relative scores you can compare with your own earlier readings.

Because the reading is short, you can take one at the start of a long screen day and another at the end, and see whether the numbers moved. The app can remind you to take a break. Born from years of work on reading and attention, this product now sits in the broader space of everyday wellness.

All image processing happens locally on your device — no video is ever sent to the cloud. Only summary metrics are stored, and we use Google Firebase (Analytics and Crashlytics) for app diagnostics — see the Privacy Policy for details. Eyezenith is free to use; premium wellness features are an optional subscription at $9.99 per month, billed through the App Store or Google Play and cancellable at any time in your store account settings.


ATB Games — Preparing the Brain Through Play

Reading is a skill built on top of other skills, but the foundation must be ready first. With ATB Games I support a child’s attention, focus, and cognitive endurance through a gamified experience.

The idea here is simple but powerful: children grow without feeling that they are “working.” By combining the motivational power of play with exercises drawn from that background, I wanted to turn practice from a chore into a habit children enjoy.


ATB Special Education — Structured, Multisensory Reading Instruction

Let me state my most important principle here: regulating the brain alone is not enough. To teach reading, you also need a structured pedagogical program.

ATB Special Education is a modern, digital, and scalable implementation of the Orton-Gillingham approach. It rests on five core principles: multisensory (visual + auditory + tactile + motor), explicit, systematic, cumulative, and responsive to each learner.

A child sees a letter, hears its sound, traces it in the air, and uses it in a word — multiple sensory channels engage at the same time. Multisensory, structured literacy instruction of this kind has a long history in the reading-education literature. Where fully automated modules are not enough, live instructor sessions step in; I complement the technology with human contact.

The program is built for learners aged roughly 5 to 12 who are working on reading skills. It is a practice program, not a treatment, and how far a learner gets depends on consistent practice over months. Results vary from learner to learner, and Auto Train Brain does not diagnose or treat any condition.


Three Apps, One Journey

I want you to think of these three apps together, because their real power emerges when they work as one:

Prepare the cognitive ground with ATB Games → build structured reading skills with ATB Special Education → look after your own focus and stress with Eyezenith.

Each product creates value on its own, but together they form a continuum. Eyezenith also stands by you as an independent wellness companion for adults.

Finally, there is something I am not afraid to say as an engineer: mathematics can model almost everything in this journey, but it cannot model love. A family’s belief in their child is a variable that no algorithm can reproduce. I built these apps to stand alongside that belief.

Happy reading — and a meaningful journey ahead.

Dr. Günet Eroğlu
Founder, AutoTrainBrain


Wellness disclaimer: Auto Train Brain, EyeZenith, ATB Edu, ATB Games, and NeuroSphere are wellness tools designed to support cognitive development. They are not medical devices and do not diagnose, treat, cure, or prevent any condition. Any assessment or medication decision is a healthcare professional’s decision — always consult your physician. Individual results may vary and may not be typical.

Scientific reference: Eroğlu et al. 2020, Applied Neuropsychology: Child. DOI: 10.1080/21622965.2020.1732980

By Dr. Günet Eroğlu, Founder — Auto Train Brain

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